Sunday, January 19, 2014

Friday, January 03, 2014

Thursday, January 02, 2014

Abandoned Men's Room - 2013

A personal project based on a photograph by Hjalmar W.

Used software: 3DS Max, Photoshop, V-Ray, UVLayout, nDo

Unearthly Challenge III - Sweet Track [UDK] - 2013

My entry for Unearthly Challenge III.

At first I wanted to create a hell-like environment for this challenge, BUT that was so boring, not so much challenging, and ...
So, I decided to change the whole perspective and try something more fun and unusual! at least for me! :)

STORY:
The main idea is a race game in a world made of different comestibles. This world consist of different regions and every region has its own theme/element. (e.g. Desserts Region, Drinks Region, Vegetables Region, etc.) Each region made of any sort of product or ingredients related to that regions element. (e.g. Drinks Region could have coffee/coffee powder/hot water/sugar/milk, etc.) To enter each region, the player must create a new vehicle suited for that region and must use that regions element(s). This is the "Sweet Track", one the tracks from Desserts Region, which mostly made of confectioneries.

Used software: 3DS Max, UVLayout, Photoshop, nDo, UDK

You can check the progress here at my Blog or at forums, 3DTotal.
Here's the LINK to my entry at www.Gameartisans.org


UPDATE:
You can download the UDK package from HERE . Just leave a comment, if you did :) and don't forget to mention me in your work :))




Abandoned Office (Re-Composited Version) - 2013

I decided to re-composite my old work. :) Here's the result!

Used software: 3DS Max, V-Ray, UVLayout, Photoshop, PixPlant, GrowFX



Paper City - 2013

Here are some shots from our latest project at Vishka Studio, 'Paper City'. A city made of paper!

Used Software: 3DS Max, Photoshop and V-Ray for presentation

Sci-Fi Corridor [UDK] (Comparison) - 2013


Sci-Fi Corridor [UDK] (2nd Version) - 2013


What changed:
Lighting: completely re-done (Red/Yellow/Blue lights)
Materials: added reflection and gloss, enhanced Normals and Emissives
PostProcess & Effects: added custom PostProcessChain, LensFlares, BokehDOF, ChromaticAbb, Vignette, enhanced AO, HeightFog

Used software: 3DS Max, UVLayout, Photoshop, UDK

Sci-Fi Corridor [UDK] - 2013

A personal Sci-Fi game environment done in UDK.

Used software: 3DS Max, UVLayout, Photoshop, UDK

Abandoned Office - 2012

I would love to thank all those who helped me through this with their helps and ideas ;)

This was a personal project, started as a simple Arch-viz project, but after a while it looked too simple and empty, so I decided to go nuts and destroy the environment :)

Used software: 3DS Max, V-Ray, UVLayout, Photoshop, PixPlant, GrowFX

Check my progress here at my Blog or at forums, CGSociety