tag:blogger.com,1999:blog-44788927324078402252024-03-05T19:34:25.964+03:30Amir AbdollahiAnonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-4478892732407840225.post-39870743000558487482017-03-24T18:33:00.000+04:302017-04-18T20:01:12.944+04:30W.I.P. - R.I.P. (Laputa Robot)Hey there, <br />
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One of my favorite robot characters is the robot character from <a href="http://www.imdb.com/title/tt0092067/">Laputa - Castle In The Sky</a>.<br />
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<a href="https://ghibliculture.files.wordpress.com/2014/02/castle-in-the-sky-1986-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://ghibliculture.files.wordpress.com/2014/02/castle-in-the-sky-1986-1.jpg" width="448" /></a></div>
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It was one of the first things I tried to model, when I started to
learn 3D. Just look at that... :)))<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLB7ehptN2IiHaEG93U9dIlSgHEU-pk1Hh23WfQffx6iXCHKNtQCpDXxbKMCsbXWHqr2ZhpLP4o0sHY_wI3Gb5YwAKjLIEO5Jvd5yFpXl7cRIh9-poQuSy3AOTaNhlusLNG1ZOK54ciZMX/s1600/2003+-+Laputa%2527s+Robot+02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLB7ehptN2IiHaEG93U9dIlSgHEU-pk1Hh23WfQffx6iXCHKNtQCpDXxbKMCsbXWHqr2ZhpLP4o0sHY_wI3Gb5YwAKjLIEO5Jvd5yFpXl7cRIh9-poQuSy3AOTaNhlusLNG1ZOK54ciZMX/s1600/2003+-+Laputa%2527s+Robot+02.jpg" /></a></div>
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I'm gonna try to recreate my favorite robot character after almost 12 years!<br />
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I'm gonna use the robot status at Ghibli Museum as my reference:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh85nj6RiYBFYQAbD7bo9uN4fL5ZPgC0NmQjAI90-MX0zgSkJBNfZKuQRKdqmqJ8LQR3sEToQ0Efbp_ftJMqcK8jNuW58ENGIxxjaP3Qsyb9IXG5XZVo7iSaCo3SR164rG7Xr61UpH_0UdH/s1600/03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="427" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh85nj6RiYBFYQAbD7bo9uN4fL5ZPgC0NmQjAI90-MX0zgSkJBNfZKuQRKdqmqJ8LQR3sEToQ0Efbp_ftJMqcK8jNuW58ENGIxxjaP3Qsyb9IXG5XZVo7iSaCo3SR164rG7Xr61UpH_0UdH/s640/03.jpg" width="640" /></a></div>
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You can also follow my progress at forums, <a href="http://forums.3dtotal.com/showthread.php?p=1048364" target="_blank">3DTotal</a>, <a href="http://forums.cgsociety.org/showthread.php?p=8176571" target="_blank">CGSociety</a>, <a href="http://polycount.com/discussion/155633/r-i-p-laputa-robot" target="_blank">Polycount</a>, <a href="https://forums.unrealengine.com/showthread.php?127366-R-I-P-(Laputa-Robot)" target="_blank">UnrealEngine</a> and <a href="http://www.zbrushcentral.com/showthread.php?206257-R-I-P-(Laputa-Robot)" target="_blank">ZbrushCentral</a>.<br />
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<b>Update July 27, 2015</b><br />
First update.<br />
Base body and head.<br />
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<b>Update July 28, 2015</b><br />
Added details on the body<br />
Next up, legs :)<br />
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<a href="https://i.imgur.com/nLwliqx.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/nLwliqx.jpg" style="width: 90%;" /></a></div>
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<b>Update July 29, 2015</b><br />
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<a href="https://www.blogger.com/null" http:="" i.imgur.com="" imageanchor="1" kw8wxm.jpg="" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/Bkw8WxM.jpg" style="width: 90%;" /></a></div>
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<b>Update July 31, 2015</b><br />
Added damages and details to legs.<br />
I forgot to bend the legs a little! I probably fix that in next update :)<br />
Next up, arms!<br />
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<a href="https://i.imgur.com/wNP1wgC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/wNP1wgC.jpg" style="width: 90%;" /></a></div>
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<b>Update October 28, 2016</b><br />
Getting back to this project after quit some time!<br />
Here's a small update<br />
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<a href="https://i.imgur.com/PJ5K8bg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/PJ5K8bg.jpg" style="width: 90%;" /></a></div>
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<b>Update March 24, 2017</b><br />
Getting back to this project after quit some time!<br />
Here's a small update<br />
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<a href="https://i.imgur.com/b1OcB5f.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/b1OcB5f.jpg" style="width: 90%;" /></a></div>
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<b>Update April 14, 2017</b><br />
Almost finished with the robot modeling<br />
Next up, unwrapping and then environment :)<br />
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-85440312105718477722017-01-13T09:59:00.000+03:302017-01-14T17:41:38.995+03:303DArtist - Issue 102 - December 2016Thank you 3DArtist for publishing my work 'Abandoned Kitchen'<br />
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3DArtist - Issue 102 - December 2016 - Pages 18-21<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivytuHk8QfZzECpCDSfS5WvAIwEcKA8koNkaNcrlQNkgeyz8TnWPVtfWQ7hhyzeMl47QyeHyYAhbRbKQoL6-tHcRCoOput1puClJHV63yxxd0wZKUeZj9E2D6-cJzW9s7j-sGz8127R_Xy/s1600/Untitled-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivytuHk8QfZzECpCDSfS5WvAIwEcKA8koNkaNcrlQNkgeyz8TnWPVtfWQ7hhyzeMl47QyeHyYAhbRbKQoL6-tHcRCoOput1puClJHV63yxxd0wZKUeZj9E2D6-cJzW9s7j-sGz8127R_Xy/s640/Untitled-1.jpg" width="90%" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-34532777765384040572016-11-27T11:21:00.000+03:302018-11-10T11:09:41.878+03:30نرم افزار CRM، بازار رو به رشد در ایران<br />
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<br />
<div class="MsoNormal" dir="RTL" style="direction: rtl; margin-bottom: 12.0pt; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";"><a href="https://searchcrm.techtarget.com/definition/CRM" target="_blank"><span dir="LTR" lang="EN-US" style="font-family: "Calibri",sans-serif;"><br />
</span>نرم افزار مدیریت ارتباط با مشتری<span dir="LTR"></span><span dir="LTR"></span><span dir="LTR" lang="EN-US" style="font-family: "Calibri",sans-serif;"><span dir="LTR"></span><span dir="LTR"></span> (CRM)</span></a><span dir="RTL"></span><span dir="RTL"></span><span dir="RTL"></span><span dir="RTL"></span>، یک رویکرد برای بررسی سوابق تعاملات یک
شرکت با مشتری های قبلی، فعلی و بالقوه و کمک به سیاست گذاری های جدید در حوزه
مشتریان برای افزایش سطح رضایتمندی مشتری و درنهایت افزایش نرخ فروش است</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span>.<br />
<br />
</span><span lang="AR-SA" style="font-family: "B Nazanin";">همانطور که</span><span lang="AR-SA" style="font-family: "Times New Roman",serif;"> </span><span lang="AR-SA" style="font-family: "B Nazanin";"><a href="http://venturebeat.com/2015/01/23/70-percent-of-crm-installs-fail-and-other-crap-stats-you-should-ignore/" target="_blank"><span dir="LTR" lang="EN-US" style="font-family: "Calibri",sans-serif;">VentureBeat</span></a></span><span dir="LTR"> </span><span dir="RTL"></span><span dir="RTL"></span><span style="font-family: "B Nazanin";"><span dir="RTL"></span><span dir="RTL"></span> <span lang="AR-SA">در مقاله خود عنوان کرده است، 70 درصد از پروژه های</span></span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span> CRM </span><span lang="AR-SA" style="font-family: "B Nazanin";">با
شکست مواجه می شوند. این نرخ شکست، اهمیت انتخاب <a href="https://www.sarvcrm.com/">نرم افزار <span dir="LTR" lang="EN-US" style="font-family: "Arial",sans-serif;">CRM</span></a><span dir="RTL"></span><span dir="RTL"></span><span dir="RTL"></span><span dir="RTL"></span> و روند شروع پروژه</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR" lang="AR-SA"><span dir="LTR"></span><span dir="LTR"></span> </span><span lang="AR-SA" style="font-family: "B Nazanin";">را
دوچندان می کند که نیازمند تحقیق فراوان و انتخاب مشاور پیاده سازی</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span> CRM </span><span lang="AR-SA" style="font-family: "B Nazanin";">مناسب
است و در غیر اینصورت نتیجه کار به احتمال خیلی زیاد چیزی جز شکست نخواهد بود</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span>!<br />
<br />
</span><span lang="AR-SA" style="font-family: "B Nazanin";">با توجه به مطالبی که در
این</span><span lang="AR-SA" style="font-family: "Times New Roman",serif;"> </span><span lang="AR-SA" style="font-family: "B Nazanin";"><a href="http://social.technet.microsoft.com/wiki/contents/articles/31009.crm-cloud-based-application-in-emerging-market-such-as-iran.aspx">مقاله</a></span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span> </span><span lang="AR-SA" style="font-family: "B Nazanin";">بیان
شده است، همانند سایر بازارهای رو به رشد، بازار کسب و کار ایران نیز به اهمیت
رضایتمندی مشتری پی برده است. برای آغاز به کار </span><span lang="FA" style="font-family: "B Nazanin"; mso-bidi-language: FA;">نرم افزار </span><span dir="LTR" style="font-family: "Arial",sans-serif;">CRM</span><span dir="RTL"></span><span dir="RTL"></span><span style="font-family: "B Nazanin";"><span dir="RTL"></span><span dir="RTL"></span> <span lang="AR-SA">باید رویه های داخلی سازمان دستخوش تغییراتی شود
که این مساله خود نیازمند عزم راسخ و همکاری تمامی اعضای سازمان، قبول و استقبال
از تغییرات پیش بینی شده و از همه مهمتر کسب تخصص لازم برای اعمال تغییرات است</span></span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span>.<br />
<br />
</span><span lang="AR-SA" style="font-family: "B Nazanin";">با توجه به مشاهده نیاز
بازار ایران و همچنین کمبود افراد متخصص در حوزه </span><span dir="LTR" style="font-family: "Arial",sans-serif;">CRM</span><span dir="RTL"></span><span dir="RTL"></span><span style="font-family: "B Nazanin"; mso-bidi-language: FA;"><span dir="RTL"></span><span dir="RTL"></span> <span lang="FA">در ایران</span></span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR" lang="FA" style="mso-bidi-language: FA;"><span dir="LTR"></span><span dir="LTR"></span> </span><span lang="AR-SA" style="font-family: "B Nazanin";">تیمی متشکل از متخصص این حوزه با سابقه اجرای
پروژه های بین المللی همچون </span><span dir="LTR">AT&T</span><span dir="RTL"></span><span dir="RTL"></span><span lang="AR-SA" style="font-family: "B Nazanin";"><span dir="RTL"></span><span dir="RTL"></span>، </span><span dir="LTR">Bank of America</span><span dir="RTL"></span><span dir="RTL"></span><span lang="AR-SA" style="font-family: "B Nazanin";"><span dir="RTL"></span><span dir="RTL"></span>، </span><span dir="LTR">Starbucks</span><span dir="RTL"></span><span dir="RTL"></span><span style="font-family: "B Nazanin";"><span dir="RTL"></span><span dir="RTL"></span> </span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span> </span><span lang="AR-SA" style="font-family: "B Nazanin";">وغیره به دور هم جمع شده و مجموعه سرونو را به
عنوان اولین تیم تخصصی</span><span lang="AR-SA" style="font-family: "Times New Roman",serif;"> </span><span lang="AR-SA" style="font-family: "B Nazanin";"><a href="http://www.sarveno.com/%D9%86%D8%B1%D9%85-%D8%A7%D9%81%D8%B2%D8%A7%D8%B1-crm/" target="_blank">نرم افزار مدیریت ارتباط با مشتری</a> </span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span> </span><span lang="AR-SA" style="font-family: "B Nazanin";">در ایران تشکیل داده اند تا با کمک به
بازار کسب و کار ایران به رونق هر چه بیشتر این بازار کمک کنند</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span>.</span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; margin-bottom: 12.0pt; text-align: right; unicode-bidi: embed;">
<span lang="FA" style="font-family: "B Nazanin"; mso-bidi-language: FA;">نرم افزار </span><span dir="LTR">CRM</span><span dir="RTL"></span><span dir="RTL"></span><span style="font-family: "B Nazanin"; mso-bidi-language: FA;"><span dir="RTL"></span><span dir="RTL"></span> <span lang="FA">کسب و کارها را در زمینه ثبت
و نگهداری اطلاعات مشتریان و ایجاد دید 360 درجه از اطلاعات و تعاملات با مشتریان،
توانمند می سازد. همچنین به شرکت ها کمک می کند فرآیندهای بازاریابی، فروش و خدمات
پس از فروش خود را با کیفیت بهتری به انجام برسانند و با ارائه گزارشات تحلیلی از
روند پیش برد اهداف سازمان، چالش های موجود و همچنین تحلیل رقبا به مدیران کمک می
کند تصمیم های بهتری برای هدایت کسب و کار به سمت موفقیت اتخاذ کنند.</span></span><span dir="LTR"><br />
<br />
</span><span lang="AR-SA" style="font-family: "B Nazanin";">تیم سرونو علاوه بر</span><span lang="AR-SA" style="font-family: "Times New Roman",serif;"> </span><span lang="AR-SA" style="font-family: "B Nazanin";"><a href="https://www.sarveno.com/%D9%85%D8%B4%D8%A7%D9%88%D8%B1%D9%87-crm/">ارائه
تخصصی مشاوره در حوزه <span dir="LTR" lang="EN-US" style="font-family: "Calibri",sans-serif;">CRM</span></a><span dir="RTL"></span><span dir="RTL"></span><span dir="RTL"></span><span dir="RTL"></span>،
با توجه به نیازمندی های بازار ایران و در نظر گرفتن متدهای جدید و همچنین رویکرد
جهانی در استفاده از نرم افزارهای مبتنی بر پردازش ابری، اولین نرم افزار</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span> CRM </span><span lang="AR-SA" style="font-family: "B Nazanin";">مبتنی
بر پردازش ابری در ایران را به مشتریان خود ارائه می کند</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR" lang="AR-SA"><span dir="LTR"></span><span dir="LTR"></span>
</span><span dir="LTR">SarvCRM<span style="color: #1f497d;">:</span><br />
<br />
</span><span lang="AR-SA" style="font-family: "B Nazanin";">از مهمترین موضوعات
تاثیر گذار در انتخاب یک نرم افزار</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR" lang="AR-SA"><span dir="LTR"></span><span dir="LTR"></span> </span><span dir="LTR">CRM </span><span lang="AR-SA" style="font-family: "B Nazanin";">و به طور
کلی هر نرم افزاری، می توان موارد زیر را ذکر کرد</span><span dir="LTR"></span><span dir="LTR"></span><span dir="LTR"><span dir="LTR"></span><span dir="LTR"></span>:</span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">تیم پیاده سازی متخصص</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">کیفیت ارائه خدمات
پشتیبانی</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">منابع آموزشی کامل و
قابل دسترس</span><span lang="AR-SA"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">نرم افزار و سخت
افزارهای جانبی مورد نیاز برای استفاده از نرم افزار</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">قابلیت دردسترس بودن نرم
افزار</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">بازه های زمانی بروزرسانی
نرم افزار</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">امکان شخصی سازی با توجه
به نیاز مشتری</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">امکان یکپارچه سازی با
سایر نرم افزارها</span><span lang="FA" style="font-family: "B Nazanin"; mso-bidi-language: FA;">ی مورد استفاده در سازمان </span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">بررسی و رفع خطاهای
امنیتی بصورت مداوم</span><span dir="LTR"></span></div>
<div class="MsoNormal" dir="RTL" style="direction: rtl; text-align: right; unicode-bidi: embed;">
<span lang="AR-SA" style="font-family: "B Nazanin";">پشتیبان گیری از داده ها</span><span dir="LTR"></span></div>
</div>
Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-16659179146097953452016-10-27T15:43:00.004+03:302016-10-28T13:34:03.794+03:303DTotal Excellence Award<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTk1U3jAh-QLXraWAZYbH3r2I6khD9ZlZcK6Axac35v-A0DVKbW1hKO21oqv0-Sgkusw8q0MX_bGH46fU_6ZDmqc7ybOh0rJP8XlOR098hN1_NI_ntyYkwnX7f6axLa8XQbAHVIKSSCS6m/s1600/excellence_award.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTk1U3jAh-QLXraWAZYbH3r2I6khD9ZlZcK6Axac35v-A0DVKbW1hKO21oqv0-Sgkusw8q0MX_bGH46fU_6ZDmqc7ybOh0rJP8XlOR098hN1_NI_ntyYkwnX7f6axLa8XQbAHVIKSSCS6m/s400/excellence_award.png" width="326" /></a></div>
Thank you 3DTotal.<br />
My Work 'Abandoned Kitchen' has been featured at <a href="http://www.3dtotal.com/galleries/image/Scenes/7845-abandoned-kitchen-by-amir-abdollahi-unreal-engine-ue4-game-art">3dtotal.com</a>.Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-72392121525441429022016-10-13T22:40:00.002+03:302016-10-14T10:31:04.019+03:30Abandoned Kitchen [UE4] - 2016Hey there,<br />
<br />
This is another personal project which I've done in my spare time.<br />
I used 3DS Max, Photoshop, UVLayout and Unreal Engine 4.<br />
<br />
You can check the progress here at my <a href="http://amirabd2130.blogspot.com/2015/11/wip-abandoned-kitchen.html" target="_blank">Blog</a>, or at forums, <a href="http://forums.cgsociety.org/showthread.php?p=8113672" target="_blank">CGSociety</a> and <a href="http://polycount.com/discussion/160955/abandoned-kitchen" target="_blank">Polycount.</a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/oCA0GES.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/oCA0GES.jpg" style="width: 90%;" /></a></div>
<a name='more'></a><br />
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<a href="https://i.imgur.com/i9bexdQ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/i9bexdQ.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/TfPOGoe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/TfPOGoe.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/2c7AkX9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/2c7AkX9.jpg" style="width: 90%;" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/YEKcSKs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/YEKcSKs.jpg" style="width: 90%;" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/j2POzHM.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/j2POzHM.jpg" style="width: 90%;" /></a></div>
<br />
Here's my initial reference:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://pre07.deviantart.net/09dc/th/pre/i/2010/203/f/6/abandoned_house_hdr_workshop_by_midnightlife.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://pre07.deviantart.net/09dc/th/pre/i/2010/203/f/6/abandoned_house_hdr_workshop_by_midnightlife.jpg" style="width: 90%;" /></a></div>
Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-47617999495625563112016-10-13T19:02:00.000+03:302016-10-28T13:34:50.993+03:30W.I.P. - Abandoned Kitchen [COMPLETED]Hey there,<br />
<br />
I'm back, after a massive game marathon. Assassin's Creed from 1 to Unity, Watch Dogs and GTA V to name a few, and more on the queue :)) I've been busy for a couple of past few years, and couldn't play any of them, also my PC was very old to even begin with. Recently bought an excellent rig and finally dedicated some time to catch on! It was a very fun experience :D<br />
<br />
<br />
To change the mood decided to work on a new project based on the following photograph:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://pre07.deviantart.net/09dc/th/pre/i/2010/203/f/6/abandoned_house_hdr_workshop_by_midnightlife.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://pre07.deviantart.net/09dc/th/pre/i/2010/203/f/6/abandoned_house_hdr_workshop_by_midnightlife.jpg" style="width: 90%;" /></a></div>
<br />
<br />
As usual, I'm gonna change a lot of things.<br />
Here's the first render:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/JfF70tm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/JfF70tm.jpg" style="width: 90%;" /></a></div>
<br />
<br />
<a name='more'></a><br />
<br />
You can also follow my progress at forums, <a href="http://forums.3dtotal.com/showthread.php?p=1040627" target="_blank">3DTotal</a>, <a href="http://forums.cgsociety.org/showthread.php?p=8113672" target="_blank">CGSociety</a> and <a href="http://polycount.com/discussion/160955/abandoned-kitchen" target="_blank">Polycount.</a><br />
<br />
<b>UPDATE December 4, 2015</b><br />
<br />
Progress on the ceiling!<br />
At first I tried to do the ceiling modular-ly, but that didn't work the way I wanted. So, I decided to do it the hard way, and make every plank separately! :)<br />
<br />
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</div>
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<a href="https://i.imgur.com/8N0r4jE.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/8N0r4jE.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE December 11, 2015</b><br />
More changes.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/vKlps8s.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/vKlps8s.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE December 17, 2015</b><br />
Made some changes to the ceiling.<br />
Started working on texture.<br />
Will probably edit the model here and there afterwards to break the uniformity.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/VvSH2uW.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/VvSH2uW.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE December 29, 2015</b><br />
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<a href="https://i.imgur.com/lszjg2r.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/lszjg2r.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE January 1, 2016</b><br />
Probably last update for the ceiling.<br />
Moving on to walls :)<br />
<br />
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<a href="https://i.imgur.com/mvVApVv.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/mvVApVv.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE February 14, 2016</b><br />
After a while found some time to work on this.<br />
I've made the base mesh with spline and then converted to mesh.<br />
Next, I will play with the mesh to create the pealing effects.<br />
<br />
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<a href="https://i.imgur.com/MQPZymz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/MQPZymz.jpg" style="width: 90%;" /></a></div>
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<b>UPDATE February 19, 2016</b><br />
Here's the result of pealing effects.<br />
<br />
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<a href="https://i.imgur.com/O87BRTm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/O87BRTm.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE February 26, 2016</b><br />
The right side wall.<br />
<br />
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<a href="https://i.imgur.com/OQSVbuv.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/OQSVbuv.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE March 9, 2016</b><br />
Made some tweaks on lighting.<br />
Progress so far on the right side wall :)<br />
<br />
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<a href="https://i.imgur.com/d7dae7k.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/d7dae7k.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE April 1, 2016</b><br />
Some progress :)<br />
<br />
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<a href="hhttps://i.imgur.com/Neq33Hw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/Neq33Hw.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE April 13, 2016</b><br />
Time to add more objects :)<br />
<br />
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<a href="https://i.imgur.com/eWQGuHL.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/eWQGuHL.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE April 29, 2016</b><br />
Here's the wireframe of the base room geometries (41K polygons)<br />
<br />
At first I went with standard way to make walls (simple mesh for lowpoly
version, something around 400 polygons), but it didn't turn out as I
wished.<br />
It looked so flat when you got close enough!<br />
So, I decided to increase the polygon count to something around 30K. I know, it was a dramatic increase :)<br />
I started the base mesh using splines and then converted them to mesh.<br />
It sure was a time consuming process, but in the end satisfying result :)<br />
The final mesh has 25K polygons. <br />
<br />
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<a href="https://i.imgur.com/goGq5Dw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/goGq5Dw.jpg" style="width: 90%;" /></a></div>
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<b>UPDATE May 27, 2016</b><br />
Some progress.<br />
Decided to do some damage to the floor. It looks more interesting this way :) <br />
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<a href="https://i.imgur.com/Dtb3srt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/Dtb3srt.jpg" style="width: 90%;" /></a></div>
<br />
Obviously there are still some objects un-textured.<br />
And the lighting needs more work.<br />
<br />
<b>UPDATE July 6, 2016</b><br />
OK,<br />
1. I hated those curtains! so replaced them with blinds, which I think are more interesting :)<br />
2. Decided to do more damage to the floor, to open up space so we can see the basement.<br />
<br />
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<a href="https://i.imgur.com/nQQAkev.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/nQQAkev.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE July 9, 2016</b><br />
Quick update.<br />
- Added a few objects in basement.<br />
- Trying a new camera angle which I think will be my main camera. What do you guys think?<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/Jhav4y6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/Jhav4y6.jpg" style="width: 90%;" /></a></div>
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<b>UPDATE July 16, 2016</b><br />
Small update to show where this is going.<br />
<br />
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<a href="https://i.imgur.com/FEXy9xn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/FEXy9xn.jpg" style="width: 90%;" /></a></div>
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<b>UPDATE July 22, 2016</b><br />
Small update.<br />
- The basement is flooded (obviously!)<br />
- New camera angle.<br />
- Textured few objects.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/dwS1wlu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/dwS1wlu.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/WBIz3pf.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/WBIz3pf.jpg" style="width: 90%;" /></a></div>
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<b>UPDATE August 5, 2016</b><br />
New updates.<br />
- Finished texturing basement assets<br />
- Added some post process effects<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/dwS1wlu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/dwS1wlu.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE August 12, 2016</b><br />
OK. I'm trying a new element here.<br />
Really need your feedback on this.<br />
<br />
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<a href="https://i.imgur.com/Y2QNF0E.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/Y2QNF0E.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE September 2, 2016</b><br />
Find some time to work on this. There are still a lot of things left to do on this scene<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/nSjq2ZK.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/nSjq2ZK.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE September 12, 2016</b><br />
Small update<br />
<br />
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<a href="https://i.imgur.com/Q0rHbaj.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/Q0rHbaj.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE September 23, 2016</b><br />
Small update<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/imENDF4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/imENDF4.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE September 30, 2016</b><br />
Probably last update before calling this done!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.imgur.com/5YKySGW.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/5YKySGW.jpg" style="width: 90%;" /></a></div>
<br />
<b>UPDATE October 13, 2016</b><br />
Final Result<br />
<br />
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<a href="https://i.imgur.com/oCA0GES.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/oCA0GES.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/i9bexdQ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/i9bexdQ.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/TfPOGoe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/TfPOGoe.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/2c7AkX9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/2c7AkX9.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/YEKcSKs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/YEKcSKs.jpg" style="width: 90%;" /></a></div>
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<a href="https://i.imgur.com/j2POzHM.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i.imgur.com/j2POzHM.jpg" style="width: 90%;" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-39145903601380141022016-03-31T14:30:00.002+04:302016-04-28T14:44:20.343+04:30Razer - 2015<b>CTRL</b><br />
Razer DeathStalker Essential Gaming Keyboard<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/SK03Mws.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/SK03Mws.jpg" style="width: 90%;" /></a></div>
<br />
<br />
<a name='more'></a><br /><br />
<b>Kraken</b><br />
Razer Kraken 7.1 Chroma<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://i.imgur.com/XbuQPlr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/XbuQPlr.jpg" style="width: 90%;" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-36073797688857392952016-03-22T20:16:00.000+04:302016-10-28T13:38:23.406+03:30WIP - The Journey Challenge [POSTPONED]Hey Everyone,<br />
<br />
Really excited to join Artstasion's 'The Journey' challenge.<br />
You can follow my progress at <a href="https://www.artstation.com/contests/the-journey/challenges/3/submissions/1400" target="_blank">my Artstations contest page</a> as well.<br />
<br />
<br />
------------------------------------------------------------------<br />
<i>'No one ever returned! ' said his grandfather, telling the story about it!<br /><i>Packed and hit the road few months ago.</i><br />On his way to find out whether the legends are true or not.<br />A big gamble!<br />
<i>If what his grandfather told him was true</i>, he probably not gonna survive to tell what he faced there!<br />But he's prepared himself from the day he heard the story and willing to risk it all...</i><i></i><br />
<i><br />It was getting dark and darker every second...<br />He stopped, picked up a piece of wood, and lit it up.<br />It was when he was crossing a damp swamp that his eyes hit the castle for the first time.<br />It wasn't so far away anymore and it looked creepy and terrifying as he expected.<br />Dark, tall walls, towers reaching for the sky...</i><br />
<i>There is no turning back.<br />Just have to cross the forest ahead...</i><br />
<br />
<b>"Journey to Angra Mainyu Castle" </b><br />
------------------------------------------------------------------<br />
<br />
<br />
Here are a few references I'm going to use.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn2.artstation.com/p/media_assets/images/images/000/003/162/medium/The_Journey_Challenge_000_-_References.jpg?1458552465" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn2.artstation.com/p/media_assets/images/images/000/003/162/medium/The_Journey_Challenge_000_-_References.jpg?1458552465" width="90%" /></a></div>
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<a name='more'></a><br /><br />
Here's my rough block out.<br />
I have a lot of things in my mind and really hope to find enough time to finish this in time.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn0.artstation.com/p/media_assets/images/images/000/003/160/medium/The_Journey_Challenge_001_-_Layout.jpg?1458549674" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn0.artstation.com/p/media_assets/images/images/000/003/160/medium/The_Journey_Challenge_001_-_Layout.jpg?1458549674" width="90%" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn0.artstation.com/p/media_assets/images/images/000/000/800/large/The_Journey_Challenge_001.jpg?1457972484" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn0.artstation.com/p/media_assets/images/images/000/000/800/large/The_Journey_Challenge_001.jpg?1457972484" width="90%" /></a></div>
<br />
<br />
<b>UPDATE MARCH 18, 2016</b><br />
Found some time to do some work<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn1.artstation.com/p/media_assets/images/images/000/002/277/large/The_Journey_Challenge_002.jpg?1458332618" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn1.artstation.com/p/media_assets/images/images/000/002/277/large/The_Journey_Challenge_002.jpg?1458332618" width="90%" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn3.artstation.com/p/media_assets/images/images/000/003/159/medium/The_Journey_Challenge_002_-_Layout.jpg?1458549572" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn3.artstation.com/p/media_assets/images/images/000/003/159/medium/The_Journey_Challenge_002_-_Layout.jpg?1458549572" width="90%" /></a></div>
<br />
<br />
<b>UPDATE MARCH 20, 2016</b><br />
Basic lighting setup & small update on terrain :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn0.artstation.com/p/media_assets/images/images/000/002/760/large/The_Journey_Challenge_003.jpg?1458467911" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn0.artstation.com/p/media_assets/images/images/000/002/760/large/The_Journey_Challenge_003.jpg?1458467911" width="90%" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn3.artstation.com/p/media_assets/images/images/000/002/835/medium/The_Journey_Challenge_004.jpg?1458487537" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn3.artstation.com/p/media_assets/images/images/000/002/835/medium/The_Journey_Challenge_004.jpg?1458487537" width="90%" /></a></div>
<br />
<b>UPDATE MARCH 21, 2016</b><br />
First step of tree completed.<br />
Next, adding more details such as moss<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn2.artstation.com/p/media_assets/images/images/000/003/206/medium/TJC_007_-_WIP_04.jpg?1458566650" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn2.artstation.com/p/media_assets/images/images/000/003/206/medium/TJC_007_-_WIP_04.jpg?1458566650" width="90%" /></a></div>
<br />
<b>UPDATE MARCH 22, 2016</b><br />
Added moss to the tree. it took more time than I expected :)<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn1.artstation.com/p/media_assets/images/images/000/003/817/medium/TJC_008_-_WIP_05.jpg?1458675981" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://cdn1.artstation.com/p/media_assets/images/images/000/003/817/medium/TJC_008_-_WIP_05.jpg?1458675981" width="90%" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-16273705603310812652015-10-13T20:25:00.001+03:302016-04-28T14:54:45.710+04:30The Morning After - 2015<div class="separator" style="clear: both; text-align: left;">
This is the scene from the 'Working Late', but at the following morning :)</div>
<br />
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<a href="http://i.imgur.com/q5ftieW.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/q5ftieW.jpg" style="width: 90%;" /></a></div>
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<a name='more'></a><br /><br />
And here's a different look and feel :)<br />
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<a href="http://i.imgur.com/ZUl31EJ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i.imgur.com/ZUl31EJ.jpg" style="width: 90%;" /></a></div>
<br />
Hope you like these versions.<br />
CheersAnonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-54937029751909688262015-07-25T12:05:00.002+04:302016-04-28T14:54:58.338+04:30Working Late - 2015This is started as a challenge that one of my friends gave me in late 2013, but after a while it became something more...! :)<br />
<br />
The main idea was to create a desk shot, specially a busy desk shot. I actually want you to look everywhere and find some familiar objects which you may also find on your desk [if you have a busy desk].<br />
<br />
Read more and see my progress here at my <a href="http://amirabd2130.blogspot.com/2015/05/wip-working-late.html" target="_blank">BLOG</a> or here at <a href="http://forums.cgsociety.org/showthread.php?p=8044135" target="_blank">CGSociety</a>.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://orig06.deviantart.net/b2a3/f/2015/206/9/4/working_late___camera_1_by_amirabd2130-d92psnq.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://orig06.deviantart.net/b2a3/f/2015/206/9/4/working_late___camera_1_by_amirabd2130-d92psnq.png" style="width: 90%;" /></a></div>
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<a name='more'></a><br /><br />
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<a href="http://orig14.deviantart.net/905e/f/2015/206/9/b/working_late___camera_2_by_amirabd2130-d92puh7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://orig14.deviantart.net/905e/f/2015/206/9/b/working_late___camera_2_by_amirabd2130-d92puh7.png" style="width: 90%;" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com1tag:blogger.com,1999:blog-4478892732407840225.post-64994830309029971772015-06-06T20:44:00.000+04:302016-10-28T13:40:21.012+03:30W.I.P. - Working Late [COMPLETED]The "Working Late" project started as a challenge that one of my friends gave me in late 2013. I was working at Vishka Studio at the time and he asked me to model my desk!<br />
You may ask why name it "Working Late"? It has a very simple answer, I was usually working late hours to do some extra work! Sometimes even after 9PM!!!<br />
<br />
<br />
Anyway, here's the final render of first version:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha9jigxDU9yx3K2Q0ssQk6EOJY_4I8eh0SuqSjV26atSLpIP-uoTCGsFelBZmPR26BU8sl-vblhzTWWhDgRb37h5ENQrqXeWrstvUPmBJxA9xpa9g7vtLIHc-nRvPwU9MBb7DJoqS6Earw/s1600/Working+Late+-+1st+Version+Final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha9jigxDU9yx3K2Q0ssQk6EOJY_4I8eh0SuqSjV26atSLpIP-uoTCGsFelBZmPR26BU8sl-vblhzTWWhDgRb37h5ENQrqXeWrstvUPmBJxA9xpa9g7vtLIHc-nRvPwU9MBb7DJoqS6Earw/s640/Working+Late+-+1st+Version+Final.jpg" width="640" /></a></div>
<br />
<br />
and here's a shot of my desk after I finished the first version. You can see the rendered version as my background.<br />
<a name='more'></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtyR8JAHI8sKRbBBV7ylQC1C-gaYCNya5JM_pvYVjDpntBOrzJLwE07KGOngmZjbna3c-c4Je4cYmo-_P5aFah4E8h59pOTLFKlCBiSlcIlqceneb2C2nxxAuIeAmVBWvsw-I6md3HFcdq/s1600/%25281393.02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtyR8JAHI8sKRbBBV7ylQC1C-gaYCNya5JM_pvYVjDpntBOrzJLwE07KGOngmZjbna3c-c4Je4cYmo-_P5aFah4E8h59pOTLFKlCBiSlcIlqceneb2C2nxxAuIeAmVBWvsw-I6md3HFcdq/s640/%25281393.02.jpg" width="640" /></a></div>
<br />
As you can see not the exact desk but my friend was satisfied! But I wasn't! :)<br />
<br />
I couldn't find any free time to get back to this and I also left the Vishka Studio and was busy with the new job.<br />
<br />
Finally, it was 3 weeks ago that I decided to get back to this and
finish what I have started. But looking at the actual reference there
wasn't much to do! So, I decided to explode the scene with objects!
(Which is what I usually love to do with my scenes)<br />
<br />
I'm going to post my progress here from time to time.<br />
You can also follow my W.I.P thread <a href="http://forums.cgsociety.org/showthread.php?p=8044135" target="_blank">HERE (CGSociety)</a> and <a href="http://forums.3dtotal.com/showthread.php?p=991555" target="_blank">HERE (3DTotal)</a>.<br />
<ul>
<li>Since there is no actual reference to follow, I'm going to add stuff, re-arrange as necessary and add more!</li>
<li>Most of the pictures are gonna be 3DS Max screen grabs and not actual renders. But, I will render the scene frequently, to see how objects look and also to test the lighting.</li>
</ul>
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Update June 4, 2015<br />
Added some more objects<br />
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Update June 6, 2015<br />
Added some more objects<br />
Tweaked the lighting a little<br />
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-19078590418884410052014-06-03T12:45:00.001+04:302015-02-14T18:58:33.784+03:30TUT - Composition RulesThere are many photography composition rules which can be applied to CGI, as well.<br />
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Here are few of them:<br />
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<span style="color: orange;"><b>Simplicity</b></span><br />
When you look at a scene with your naked eye, your brain quickly picks out subjects of interest. But the camera doesn’t discriminate – it captures everything in front of it, which can lead to a cluttered, messy picture with no clear focal point. What you need to do is choose your subject, then select a focal length or camera viewpoint that makes it the centre of attention in the frame. You can’t always keep other objects out of the picture, so try to keep them in the background or make them part of the story. Silhouettes, textures and patterns are all devices that work quite well in simple compositions.<br />
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<span style="color: orange;"><b>Balancing Elements</b></span><br />
Placing your main subject off-centre, as with the rule of thirds, creates a more interesting photo, but it can leave a void in the scene which can make it feel empty. You should balance the "weight" of your subject by including another object of lesser importance to fill the space.<br />
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<span style="color: orange;"><b>Negative Space</b></span><br />
Negative space is the area which surrounds the main subject in your photo (the main subject is known as the "positive space"). Negative space defines and emphasises the main subject of a photo, drawing your eye to it. It provides "breathing room", giving your eyes somewhere to rest and preventing your image from appearing too cluttered with "stuff". All of this adds up to a more engaging composition. Negative space provides breathing room and draws your eye to the main subject. Image by Ruben Alexander. When used properly, negative space provides a natural balance against the positive space in a scene. Getting this balance right is tricky and rather subjective, but it's something you'll get better at with time and practice.<br />
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<span style="color: orange;"><b>Leading Lines</b></span><br />
When we look at a photo our eye is naturally drawn along lines. By thinking about how you place lines in your composition, you can affect the way we view the image, pulling us into the picture, towards the subject, or on a journey "through" the scene. There are many different types of line - straight, diagonal, curvy, zigzag, radial etc - and each can be used to enhance our photo's composition.<br />
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<span style="color: orange;"><b>Symmetry and Patterns</b></span><br />
We are surrounded by symmetry and patterns, both natural and man-made., They can make for very eye-catching compositions, particularly in situations where they are not expected. Another great way to use them is to break the symmetry or pattern in some way, introducing tension and a focal point to the scene.<br />
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<span style="color: orange;"><b>Viewpoint</b></span><br />
Before photographing your subject, take time to think about where you will shoot it from. Our viewpoint has a massive impact on the composition of our photo, and as a result it can greatly affect the message that the shot conveys. Rather than just shooting from eye level, consider photographing from high above, down at ground level, from the side, from the back, from a long way away, from very close up, and so on.<br />
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<span style="color: orange;"><b>Background</b></span><br />
How many times have you taken what you thought would be a great shot, only to find that the final image lacks impact because the subject blends into a busy background? The human eye is excellent at distinguishing between different elements in a scene, whereas a camera has a tendency to flatten the foreground and background, and this can often ruin an otherwise great photo. Thankfully this problem is usually easy to overcome at the time of shooting - look around for a plain and unobtrusive background and compose your shot so that it doesn't distract or detract from the subject.<br />
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<span style="color: orange;"><b>Depth</b></span><br />
Because photography is a two-dimensional medium, we have to choose our composition carefully to conveys the sense of depth that was present in the actual scene. You can create depth in a photo by including objects in the foreground, middle ground and background. Another useful composition technique is overlapping, where you deliberately partially obscure one object with another. The human eye naturally recognises these layers and mentally separates them out, creating an image with more depth.<br />
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<span style="color: orange;"><b>Framing</b></span><br />
The world is full of objects which make perfect natural frames, such as trees, archways and holes. By placing these around the edge of the composition you help to isolate the main subject from the outside world. The result is a more focused image which draws your eye naturally to the main point of interest.<br />
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<span style="color: orange;"><b>Cropping</b></span><br />
Often a photo will lack impact because the main subject is so small it becomes lost among the clutter of its surroundings. By cropping tight around the subject you eliminate the background "noise", ensuring the subject gets the viewer's undivided attention.<br />
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There are also these rules:<br />
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<span style="color: orange;"><b>Rule of Thirds (Avoid the Middle)</b></span><br />
Imagine that your image is divided into 9 equal segments by 2 vertical and 2 horizontal lines. The rule of thirds says that you should position the most important elements in your scene along these lines, or at the points where they intersect. Doing so will add balance and interest to your photo.<br />
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<span style="color: orange;"><b>Golden Ratio and Golden Rectangle</b></span><br />
The golden ratio, also known as the divine proportion, is an irrational mathematical constant with a value of approximately 1.618033987. If the ratio of the sum of the quantities to the larger quantity is equal to the ratio of the larger quantity to the smaller one, then the quantities are said to have a golden ratio. [ a+b/a = a/b = 1.618033987 ]<br />
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<span style="color: orange;"><b>Golden triangles</b></span><br />
Divide your image diagonally from corner to corner, then draw a line from one of the other corners until it meets the first line at a 90 degree angle. Now place your photograph’s elements so that they fall within the resulting triangles.<br />
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Here are few examples: <br />
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References:<br />
http://www.smashingmagazine.com/2010/02/09/applying-mathematics-to-web-design/<br />
http://cios233.community.uaf.edu/design-theory-lectures/layout_lecture/<br />
http://www.photographymad.com/pages/view/10-top-photography-composition-rules<br />
http://www.digitalcameraworld.com/2012/04/12/10-rules-of-photo-composition-and-why-they-work/<br />
http://www.digital-photo-secrets.com/tip/3372/18-composition-rules-for-photos-that-shine/<br />
<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-58162555806279590742014-04-25T16:16:00.002+04:302014-04-25T17:28:36.855+04:30TUT - Getting Rid of Watermarks and Unwanted PatternsHi,<br />
We all have faced the situations when we are texturing a scene and needing a pattern, symbol, logo or something, but all we can find on the web is watermarked!<br />
<br />
So, how do you get rid of them?!<br />
You can always use your photo editing tool such as Photoshop and clean it up by erasing, sampling or even re-painting! That’s a paint in the a##! :) Although sometimes we have to that :(, there are some easy ways to get the results, FAST!<br />
<br />
This is how I get rid of the watermarks and unwanted patterns:<br />
<a name='more'></a><br />
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<b>EXAMPLE #1</b><br />
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In this example we have a Libra symbol which has watermarks all over it, and needs to be getting rid of!<br />
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1. Open the file in Photoshop.<br />
2. Double click the Background layer and hit Ok, to unlock it.<br />
3. Add a Levels Adjustment layer, and play with it until you get the desired results (not seeing the watermarks)!<br />
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4. Merge all the layers (Ctrl + Shift + E).<br />
5. Now, select the undesired color with your Magic Wand Tool (in our example, white color). Then go to Select > Similar.<br />
6. Hit Delete. Now we have our symbol without any watermark and on a transparent background :)<br />
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7. You can use Adjustment and Layer Styles to change your symbol how you want it. I added some adjustment to change the color to orange!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSNgOvhq7oluChm5KGBXQK2otAJR7Cw3liJKAWoxIB9nexqmO4idlCO7nGApAyqFZZLGDmkmpz6Xfb85fCtEq6N0ZXhi_as902sGSFiu5XMlsXotrlpavk0x-_fF53f0gBbxkCtbOJ7tbt/s1600/GRoWaP_E1_P03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSNgOvhq7oluChm5KGBXQK2otAJR7Cw3liJKAWoxIB9nexqmO4idlCO7nGApAyqFZZLGDmkmpz6Xfb85fCtEq6N0ZXhi_as902sGSFiu5XMlsXotrlpavk0x-_fF53f0gBbxkCtbOJ7tbt/s1600/GRoWaP_E1_P03.jpg" height="240" width="400" /></a></div>
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<br />
<b>EXAMPLE #2</b><br />
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In this example we have a logo with undesired patterns which I don’t like!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioMcQdXI8rCw7ZfNgGFqSwUQvFihgTVJQeP3dMEXOGJb8GsDvz4haFXSOcGmpPtX9RWZUAIq4j-WxGcoBLsRPOPrXxJpsejTRmIVfHHr4ZAMGO4J8mnHsZxq53fySRFEwlRNtjJo6cWBg8/s1600/GRoWaP_E2_Image.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioMcQdXI8rCw7ZfNgGFqSwUQvFihgTVJQeP3dMEXOGJb8GsDvz4haFXSOcGmpPtX9RWZUAIq4j-WxGcoBLsRPOPrXxJpsejTRmIVfHHr4ZAMGO4J8mnHsZxq53fySRFEwlRNtjJo6cWBg8/s1600/GRoWaP_E2_Image.jpg" height="332" width="400" /></a></div>
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1. Open the file in Photoshop.<br />
2. Double click the Background layer and hit Ok, to unlock it.<br />
3. Add a Gaussian Blur with value of 1.5 to blur out some of that pattern.<br />
4. Add a Brightness/Contrast Adjustment layer to increase the contrast.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk0FvjomiWMoUYapMh79ncjBigaUgQcMpphnl61vVybBEf7F7niB2InzjX6v4gkhyphenhyphenVT0GMIf_pQpxRvMl3e2r1FLNZ-22NqpL_liWv_SGsF92081bA_6QY24r1TKb-aJk07ef8V71e2CBk/s1600/GRoWaP_E2_P01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk0FvjomiWMoUYapMh79ncjBigaUgQcMpphnl61vVybBEf7F7niB2InzjX6v4gkhyphenhyphenVT0GMIf_pQpxRvMl3e2r1FLNZ-22NqpL_liWv_SGsF92081bA_6QY24r1TKb-aJk07ef8V71e2CBk/s1600/GRoWaP_E2_P01.jpg" height="240" width="400" /></a></div>
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5. Add a Levels Adjustment layer and play with it till you get the desired results!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbxIyBC4kuSI_ZFTK2tfnlKYzfwznonda-Wpu2bFKDxchPLgYhu8TVvJXgU-7ty8ga6yDvAelBRRrpRGoLwtBIE1N4fB9u8RNdkA4gqhyphenhyphenI6KmmUhyphenhyphenN7pfBBA7d-e19z8P20SvXUCTWcFes/s1600/GRoWaP_E2_P02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbxIyBC4kuSI_ZFTK2tfnlKYzfwznonda-Wpu2bFKDxchPLgYhu8TVvJXgU-7ty8ga6yDvAelBRRrpRGoLwtBIE1N4fB9u8RNdkA4gqhyphenhyphenI6KmmUhyphenhyphenN7pfBBA7d-e19z8P20SvXUCTWcFes/s1600/GRoWaP_E2_P02.jpg" height="240" width="400" /></a></div>
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6. Merge all the layers (Ctrl + Shift + E).<br />
7. Now, select the undesired color with your Magic Wand Tool (in our example, white color). Then go to Select > Similar.<br />
8. Hit Delete. Now we have our logo without any pattern and on a transparent background :)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3l0P7S7HdGQh15yIDgxq89eP8ja7Sd617wGqXLpeTYvKgGzffZuOrL4um2fx1yCoIZ3TC9MvS3pS9fJrIdLQpcePg7tyOIjaaWSRhWuBsgNiGCZq9Rf5F77NhiaRO0bvCVQ65yVCUlchm/s1600/GRoWaP_E2_P03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3l0P7S7HdGQh15yIDgxq89eP8ja7Sd617wGqXLpeTYvKgGzffZuOrL4um2fx1yCoIZ3TC9MvS3pS9fJrIdLQpcePg7tyOIjaaWSRhWuBsgNiGCZq9Rf5F77NhiaRO0bvCVQ65yVCUlchm/s1600/GRoWaP_E2_P03.jpg" height="240" width="400" /></a></div>
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<b>NOTES:</b><br />
- You may lose some small details but it worth it :)<br />
- You may need to clean up some spots but this is always a quick way to get rid of undesired stuff! :)<br />
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Hope this was helpful<br />
Have FunAnonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-86351815632354864982014-04-19T10:50:00.001+04:302016-07-28T13:31:18.242+04:30W.I.P. - Tower of Babel [POSTPONED]I've started a new game environment.<br />
You can follow the progress here, or at <a href="http://www.polycount.com/forum/showthread.php?t=133846">Polycount</a> :)<br />
<br />
I'm gonna use 3DS Max for modeling, Photoshop+nDo for texturing and UDK for presentation. <br />
<br />
The reference:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1hzNSyhLtxd92zhHe3-v5CmNn6hG47kDtSN6iRT_kxZHjTG7jd_ORd-RY5Ai0e2P2dHogyge5ACh44HOPkrBF8F4Alu9I1Z0Oyhxpju5hKrktzh8tbmB3wmoHxOMqAevzSuLnDec_hYN1/s1600/01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1hzNSyhLtxd92zhHe3-v5CmNn6hG47kDtSN6iRT_kxZHjTG7jd_ORd-RY5Ai0e2P2dHogyge5ACh44HOPkrBF8F4Alu9I1Z0Oyhxpju5hKrktzh8tbmB3wmoHxOMqAevzSuLnDec_hYN1/s1600/01.jpg" style="width: 90%;" /></a></div>
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<a name='more'></a>The blocked scene in 3DS Max:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI9I6780rY6aKLw428wfSatoqGiWDGVGRpJmhgBANuSkOWTHb5-7VWlGXbJoNHwK3h1YLrzHFcwe3evRkL5LlT7jNWPSI_7JiD1suzAJHHSBH52jrV5BhIYv0-MHL6pLyIwxISEPyO8cJz/s1600/ToB_WIP_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI9I6780rY6aKLw428wfSatoqGiWDGVGRpJmhgBANuSkOWTHb5-7VWlGXbJoNHwK3h1YLrzHFcwe3evRkL5LlT7jNWPSI_7JiD1suzAJHHSBH52jrV5BhIYv0-MHL6pLyIwxISEPyO8cJz/s1600/ToB_WIP_01.jpg" style="width: 90%;" /></a></div>
<br />
Some modules with base textures:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajn8pZzZHz5A4_IRvXL0rP-3UuW10oxpXYBjJDcUETtyUyFx8i3NH7_5laIFhyphenhyphenCVEXTnME1x9bMYdzGO5TibPZciRgc27A7HuulV7Ynw0y4C7RshyW-PnGq-kyOgVpXb5IXa1fjqpYmhb/s1600/ToB_WIP_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjajn8pZzZHz5A4_IRvXL0rP-3UuW10oxpXYBjJDcUETtyUyFx8i3NH7_5laIFhyphenhyphenCVEXTnME1x9bMYdzGO5TibPZciRgc27A7HuulV7Ynw0y4C7RshyW-PnGq-kyOgVpXb5IXa1fjqpYmhb/s1600/ToB_WIP_02.jpg" style="width: 90%;" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com1tag:blogger.com,1999:blog-4478892732407840225.post-67241916253727692812014-03-01T10:38:00.000+03:302016-03-31T14:12:40.321+04:30Birthday Gift - 2014A quick scene I did yesterday :) <br />
<br />
Used software: 3DS Max, ZBrush, VRay, Photoshop<br />
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<a href="http://fc08.deviantart.net/fs71/f/2014/059/6/e/birthday_gift_by_amirabd2130-d78f3wc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://fc08.deviantart.net/fs71/f/2014/059/6/e/birthday_gift_by_amirabd2130-d78f3wc.jpg" style="width:90%;"/></a></div>
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<br />
Grass Blades<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQc9cXBom3CnY6spylsom94wxfbSFNPr-6Zv-a84IfK8Kbx0z6kQZWlvQepsQmU1UH6xAKOaFfBi_ImRFHqoAp3HRuc5y8HIsvBIydMzyy9-rUcklmdxLVWeKEJ7zlZuuybl_72GvMUw3-/s1600/GrassBlades.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQc9cXBom3CnY6spylsom94wxfbSFNPr-6Zv-a84IfK8Kbx0z6kQZWlvQepsQmU1UH6xAKOaFfBi_ImRFHqoAp3HRuc5y8HIsvBIydMzyy9-rUcklmdxLVWeKEJ7zlZuuybl_72GvMUw3-/s640/GrassBlades.png" style="width:90%;"/></a></div>
Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-20637121429125714122014-02-12T18:55:00.001+03:302016-03-31T14:14:27.425+04:30Naughty Dog Art Test - 2013A test I did for a position in Naughty Dog, last year.<br />
Sadly, I didn't get the job :( But, it was a fun experience!<br />
<br />
Used software: 3DS Max, UVLayout, Photoshop, and VRay for presentation <br />
<br />
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<a href="http://i1003.photobucket.com/albums/af154/amirabd2130/013---NaughtyDog-Art-Test---Shot-1-2013_zps778b6943.jpg~original" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://i1003.photobucket.com/albums/af154/amirabd2130/013---NaughtyDog-Art-Test---Shot-1-2013_zps778b6943.jpg~original" style="width:90%;"/></a></div>
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<center>
<iframe allowfullscreen="" frameborder="0" height="480" mozallowfullscreen="" src="http://sketchfab.com/models/f40ee749f3fd47bab8b039524b8cb2db/embed" webkitallowfullscreen="" width="640"></iframe>
</center>
Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com2tag:blogger.com,1999:blog-4478892732407840225.post-74156590347542908532014-01-19T16:20:00.001+03:302016-10-27T15:45:55.898+03:303DCreative Issue #97 - September 2013<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCxiVULTjeldEazDO6ulvSsPU2lGARLeNgaFNX9nXp4oxqUynd71YUWiNhGVDI4lBW9poOov0eiarPbOC1XmGAomCYJPw0xQocci5XoBMEJfYM4ngy61ue5_Zp12bL7b3w58Yi8O0TjHpO/s1600/3dcreative097.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCxiVULTjeldEazDO6ulvSsPU2lGARLeNgaFNX9nXp4oxqUynd71YUWiNhGVDI4lBW9poOov0eiarPbOC1XmGAomCYJPw0xQocci5XoBMEJfYM4ngy61ue5_Zp12bL7b3w58Yi8O0TjHpO/s640/3dcreative097.png" width="451" /></a></div>
<br />
Thanks 3DTotal.<br />
My work 'Abandoned Office' has been featured in <a href="http://www.3dcreativemag.com/issues_2013/september/main.htm" target="_blank">3DCreative issue #97</a> (page 18-19)Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-36915712421590211942014-01-03T17:12:00.008+03:302016-06-28T13:09:41.817+04:30Game Assets - 2013Here are some of the assets I made last year (2013) for various games.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-pXjkWH0A3et7cqRijuQmxJIV8GVliJLGnoRkA60nxsbdwFrX9NtH8a-P-QC7M2Z3YAO4dV_GqyukXM58DNbpZ3Y2iFFcfDQll9LKhg8C91fnWJQ-VKxeRCGQ3nn8FxI39sxjU66a28f2/s1600/031+-+Catacomb+Module+-+Pillar+(@+New+Breed+Games)+(2013).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-pXjkWH0A3et7cqRijuQmxJIV8GVliJLGnoRkA60nxsbdwFrX9NtH8a-P-QC7M2Z3YAO4dV_GqyukXM58DNbpZ3Y2iFFcfDQll9LKhg8C91fnWJQ-VKxeRCGQ3nn8FxI39sxjU66a28f2/s400/031+-+Catacomb+Module+-+Pillar+(@+New+Breed+Games)+(2013).jpg" width="360" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-1874664361982611052014-01-02T16:22:00.000+03:302016-03-31T14:16:51.255+04:30Abandoned Men's Room - 2013<div class="separator" style="clear: both; text-align: left;">
A personal project based on a photograph by <a href="http://wchild.deviantart.com/" target="_blank">Hjalmar W</a>.</div>
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Used software: 3DS Max, Photoshop, V-Ray, UVLayout, nDo<br />
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REFERENCE:<br />
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-18057903205974356092014-01-02T15:42:00.001+03:302016-10-22T18:18:06.095+03:30Unearthly Challenge III - Sweet Track [UDK] - 2013My entry for Unearthly Challenge III.<br />
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At first I wanted to create a hell-like environment for this challenge, BUT that was so boring, not so much challenging, and ...<br />
So, I decided to change the whole perspective and try something more fun and unusual! at least for me! :)<br />
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STORY:<br />
The main idea is a race game in a world made of different comestibles. This world consist of different regions and every region has its own theme/element. (e.g. Desserts Region, Drinks Region, Vegetables Region, etc.) Each region made of any sort of product or ingredients related to that regions element. (e.g. Drinks Region could have coffee/coffee powder/hot water/sugar/milk, etc.) To enter each region, the player must create a new vehicle suited for that region and must use that regions element(s). This is the "Sweet Track", one the tracks from Desserts Region, which mostly made of confectioneries.<br />
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Used software: 3DS Max, UVLayout, Photoshop, nDo, UDK<br />
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You can check the progress here at my <a href="https://amirabd2130.blogspot.com/2016/07/wip-unearthly-challenge-iii-sweet-track.html">Blog</a> or at forums, <a href="https://forums.3dtotal.com/showthread.php?p=958621" target="_blank">3DTotal</a>.<br />
Here's the <a href="https://www.gameartisans.org/challenges/finals_unearthly-challenge_3_3dtotal_3d-enviro_4533_sweet-track_152840_amirabd2130.php" target="_blank">LINK</a> to my entry at www.Gameartisans.org<br />
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<b>UPDATE:</b><br />
<b>You can download the UDK package from <a href="https://dl.dropboxusercontent.com/u/52577414/UC2013_SweetTrack_AmirAbdollahi.rar" target="_blank">HERE</a> . Just leave a comment, if you did :) and don't forget to mention me in your work :))</b><br />
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<a href="https://fc04.deviantart.net/fs71/f/2013/330/5/3/uc___sweet_track___beautyshot_1__udk__by_amirabd2130-d6vgqpc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://fc04.deviantart.net/fs71/f/2013/330/5/3/uc___sweet_track___beautyshot_1__udk__by_amirabd2130-d6vgqpc.jpg" style="width:90%;"/></a></div>
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<a href="https://fc04.deviantart.net/fs71/f/2013/330/8/3/uc___sweet_track___beautyshot_2__udk__by_amirabd2130-d6vgs4d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://fc04.deviantart.net/fs71/f/2013/330/8/3/uc___sweet_track___beautyshot_2__udk__by_amirabd2130-d6vgs4d.jpg" style="width:90%;"/></a></div>
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<a href="https://i1003.photobucket.com/albums/af154/amirabd2130/010-UC-SweetTrack-Wireframe2013_zps021b3555.jpg~original" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i1003.photobucket.com/albums/af154/amirabd2130/010-UC-SweetTrack-Wireframe2013_zps021b3555.jpg~original" style="width:90%;"/></a></div>
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<a href="https://i1003.photobucket.com/albums/af154/amirabd2130/011-UC-SweetTrack-Concepts2013_zpsd61e668e.jpg~original" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i1003.photobucket.com/albums/af154/amirabd2130/011-UC-SweetTrack-Concepts2013_zpsd61e668e.jpg~original" style="width:90%;"/></a></div>
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TEXTURE ATLAS (total 8192x8192):<br />
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<a href="https://i1003.photobucket.com/albums/af154/amirabd2130/012-UC-SweetTrack-TextureAtlas2013_zps34839868.jpg~original" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://i1003.photobucket.com/albums/af154/amirabd2130/012-UC-SweetTrack-TextureAtlas2013_zps34839868.jpg~original" style="width:90%;"/></a></div>
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ASSETS:<br />
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</div>Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-71758250134742458972014-01-02T15:39:00.002+03:302016-03-31T14:18:17.494+04:30Abandoned Office (Re-Composited Version) - 2013<div class="separator" style="clear: both; text-align: left;">
I decided to re-composite my old work. :) Here's the result!</div>
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Used software: 3DS Max, V-Ray, UVLayout, Photoshop, PixPlant, GrowFX<br />
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-2890233563142829432014-01-02T15:37:00.002+03:302016-03-31T14:19:09.973+04:30Paper City - 2013<div class="separator" style="clear: both; text-align: left;">
Here are some shots from our latest project at Vishka Studio, 'Paper City'. A city made of paper!</div>
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Used Software: 3DS Max, Photoshop and V-Ray for presentation<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5z-Z_LecwZp3N26IP25dF7OCjPR_H1v80T5xlmfW3XzlwJhJJS1pzw_z12CZCnnRVEMX8zbFmG1XfdyiWbYBR67CSD_mrJIOvVgeFr7eyxGN6PuwkkmdL0jhAfNEN_yvO8CuSJriqXfvr/s1600/011---Paper-City-3-(@-Vishka-Studio)-(2013).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-139087706219584162014-01-02T15:18:00.001+03:302016-03-31T14:19:23.400+04:30Sci-Fi Corridor [UDK] (Comparison) - 2013<div class="separator" style="clear: both; text-align: center;">
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-57859983722504830122014-01-02T15:07:00.003+03:302016-03-31T14:20:02.627+04:30Sci-Fi Corridor [UDK] (2nd Version) - 2013<div class="separator" style="clear: both; text-align: left;">
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What changed:</div>
<b>Lighting</b>: completely re-done (Red/Yellow/Blue lights)<br />
<b>Materials</b>: added reflection and gloss, enhanced Normals and Emissives<br />
<b>PostProcess
& Effects</b>: added custom PostProcessChain, LensFlares, BokehDOF, ChromaticAbb, Vignette, enhanced AO, HeightFog<br />
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Used software: 3DS Max, UVLayout, Photoshop, UDK </div>
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Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0tag:blogger.com,1999:blog-4478892732407840225.post-46493158390813765602014-01-02T15:02:00.002+03:302016-03-31T14:20:28.520+04:30Sci-Fi Corridor [UDK] - 2013<div class="separator" style="clear: both; text-align: left;">
A personal Sci-Fi game environment done in UDK.</div>
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Used software: 3DS Max, UVLayout, Photoshop, UDK </div>
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ASSETS:<br />
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<br />Anonymoushttp://www.blogger.com/profile/16273259002556715844noreply@blogger.com0