Friday, January 13, 2017

3DArtist - Issue 102 - December 2016

Thank you 3DArtist for publishing my work 'Abandoned Kitchen'

3DArtist - Issue 102 - December 2016 - Pages 18-21


Thursday, October 13, 2016

Abandoned Kitchen [UE4] - 2016

Hey there,

This is another personal project which I've done in my spare time.
I used 3DS Max, Photoshop, UVLayout and Unreal Engine 4.

You can check the progress here at my Blog, or at forums, CGSociety and Polycount.

Wednesday, February 12, 2014

Naughty Dog Art Test - 2013

A test I did for a position in Naughty Dog, last year.
Sadly, I didn't get the job :(  But, it was a fun experience!

Used software: 3DS Max, UVLayout, Photoshop, and VRay for presentation



Friday, January 03, 2014

Game Assets - 2013

Here are some of the assets I made last year (2013) for various games.


Thursday, January 02, 2014

Unearthly Challenge III - Sweet Track [UDK] - 2013

My entry for Unearthly Challenge III.

At first I wanted to create a hell-like environment for this challenge, BUT that was so boring, not so much challenging, and ...
So, I decided to change the whole perspective and try something more fun and unusual! at least for me! :)

STORY:
The main idea is a race game in a world made of different comestibles. This world consist of different regions and every region has its own theme/element. (e.g. Desserts Region, Drinks Region, Vegetables Region, etc.) Each region made of any sort of product or ingredients related to that regions element. (e.g. Drinks Region could have coffee/coffee powder/hot water/sugar/milk, etc.) To enter each region, the player must create a new vehicle suited for that region and must use that regions element(s). This is the "Sweet Track", one the tracks from Desserts Region, which mostly made of confectioneries.

Used software: 3DS Max, UVLayout, Photoshop, nDo, UDK

You can check the progress here at my Blog or at forums, 3DTotal.
Here's the LINK to my entry at www.Gameartisans.org


UPDATE:
You can download the UDK package from HERE . Just leave a comment, if you did :) and don't forget to mention me in your work :))




Sci-Fi Corridor [UDK] (Comparison) - 2013


Sci-Fi Corridor [UDK] (2nd Version) - 2013


What changed:
Lighting: completely re-done (Red/Yellow/Blue lights)
Materials: added reflection and gloss, enhanced Normals and Emissives
PostProcess & Effects: added custom PostProcessChain, LensFlares, BokehDOF, ChromaticAbb, Vignette, enhanced AO, HeightFog

Used software: 3DS Max, UVLayout, Photoshop, UDK

Sci-Fi Corridor [UDK] - 2013

A personal Sci-Fi game environment done in UDK.

Used software: 3DS Max, UVLayout, Photoshop, UDK