Thank you 3DArtist for publishing my work 'Abandoned Kitchen'
3DArtist - Issue 102 - December 2016 - Pages 18-21
Friday, January 13, 2017
Thursday, October 13, 2016
Abandoned Kitchen [UE4] - 2016
Hey there,
This is another personal project which I've done in my spare time.
I used 3DS Max, Photoshop, UVLayout and Unreal Engine 4.
You can check the progress here at my Blog, or at forums, CGSociety and Polycount.
This is another personal project which I've done in my spare time.
I used 3DS Max, Photoshop, UVLayout and Unreal Engine 4.
You can check the progress here at my Blog, or at forums, CGSociety and Polycount.
Wednesday, February 12, 2014
Naughty Dog Art Test - 2013
A test I did for a position in Naughty Dog, last year.
Sadly, I didn't get the job :( But, it was a fun experience!
Used software: 3DS Max, UVLayout, Photoshop, and VRay for presentation
Sadly, I didn't get the job :( But, it was a fun experience!
Used software: 3DS Max, UVLayout, Photoshop, and VRay for presentation
Friday, January 03, 2014
Thursday, January 02, 2014
Unearthly Challenge III - Sweet Track [UDK] - 2013
My entry for Unearthly Challenge III.
At first I wanted to create a hell-like environment for this challenge, BUT that was so boring, not so much challenging, and ...
So, I decided to change the whole perspective and try something more fun and unusual! at least for me! :)
STORY:
The main idea is a race game in a world made of different comestibles. This world consist of different regions and every region has its own theme/element. (e.g. Desserts Region, Drinks Region, Vegetables Region, etc.) Each region made of any sort of product or ingredients related to that regions element. (e.g. Drinks Region could have coffee/coffee powder/hot water/sugar/milk, etc.) To enter each region, the player must create a new vehicle suited for that region and must use that regions element(s). This is the "Sweet Track", one the tracks from Desserts Region, which mostly made of confectioneries.
Used software: 3DS Max, UVLayout, Photoshop, nDo, UDK
You can check the progress here at my Blog or at forums, 3DTotal.
Here's the LINK to my entry at www.Gameartisans.org
UPDATE:
You can download the UDK package from HERE . Just leave a comment, if you did :) and don't forget to mention me in your work :))
At first I wanted to create a hell-like environment for this challenge, BUT that was so boring, not so much challenging, and ...
So, I decided to change the whole perspective and try something more fun and unusual! at least for me! :)
STORY:
The main idea is a race game in a world made of different comestibles. This world consist of different regions and every region has its own theme/element. (e.g. Desserts Region, Drinks Region, Vegetables Region, etc.) Each region made of any sort of product or ingredients related to that regions element. (e.g. Drinks Region could have coffee/coffee powder/hot water/sugar/milk, etc.) To enter each region, the player must create a new vehicle suited for that region and must use that regions element(s). This is the "Sweet Track", one the tracks from Desserts Region, which mostly made of confectioneries.
Used software: 3DS Max, UVLayout, Photoshop, nDo, UDK
You can check the progress here at my Blog or at forums, 3DTotal.
Here's the LINK to my entry at www.Gameartisans.org
UPDATE:
You can download the UDK package from HERE . Just leave a comment, if you did :) and don't forget to mention me in your work :))
Sci-Fi Corridor [UDK] (2nd Version) - 2013
What changed:
Lighting: completely re-done (Red/Yellow/Blue lights)Materials: added reflection and gloss, enhanced Normals and Emissives
PostProcess & Effects: added custom PostProcessChain, LensFlares, BokehDOF, ChromaticAbb, Vignette, enhanced AO, HeightFog
Used software: 3DS Max, UVLayout, Photoshop, UDK
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