Tuesday, June 03, 2014

TUT - Composition Rules

There are many photography composition rules which can be applied to CGI, as well.

Here are few of them:

When you look at a scene with your naked eye, your brain quickly picks out subjects of interest. But the camera doesn’t discriminate – it captures everything in front of it, which can lead to a cluttered, messy picture with no clear focal point. What you need to do is choose your subject, then select a focal length or camera viewpoint that makes it the centre of attention in the frame. You can’t always keep other objects out of the picture, so try to keep them in the background or make them part of the story. Silhouettes, textures and patterns are all devices that work quite well in simple compositions.

Friday, April 25, 2014

TUT - Getting Rid of Watermarks and Unwanted Patterns

We all have faced the situations when we are texturing a scene and needing a pattern, symbol, logo or something, but all we can find on the web is watermarked!

So, how do you get rid of them?!
You can always use your photo editing tool such as Photoshop and clean it up by erasing, sampling or even re-painting! That’s a paint in the a##! :) Although sometimes we have to that :(, there are some easy ways to get the results, FAST!

This is how I get rid of the watermarks and unwanted patterns:

Saturday, April 19, 2014

W.I.P. - Tower of Babel [POSTPONED]

I've started a new game environment.
You can follow the progress here, or at Polycount :)

I'm gonna use 3DS Max for modeling, Photoshop+nDo for texturing and UDK for presentation.

The reference:

Saturday, March 01, 2014

Birthday Gift - 2014

A quick scene I did yesterday :)

Used software: 3DS Max, ZBrush, VRay, Photoshop

Wednesday, February 12, 2014

Naughty Dog Art Test - 2013

A test I did for a position in Naughty Dog, last year.
Sadly, I didn't get the job :(  But, it was a fun experience!

Used software: 3DS Max, UVLayout, Photoshop, and VRay for presentation

Sunday, January 19, 2014

Friday, January 03, 2014

Game Assets - 2013

Here are some of the assets I made last year (2013) for various games.

Thursday, January 02, 2014

Abandoned Men's Room - 2013

A personal project based on a photograph by Hjalmar W.

Used software: 3DS Max, Photoshop, V-Ray, UVLayout, nDo

Unearthly Challenge III - Sweet Track [UDK] - 2013

My entry for Unearthly Challenge III.

At first I wanted to create a hell-like environment for this challenge, BUT that was so boring, not so much challenging, and ...
So, I decided to change the whole perspective and try something more fun and unusual! at least for me! :)

The main idea is a race game in a world made of different comestibles. This world consist of different regions and every region has its own theme/element. (e.g. Desserts Region, Drinks Region, Vegetables Region, etc.) Each region made of any sort of product or ingredients related to that regions element. (e.g. Drinks Region could have coffee/coffee powder/hot water/sugar/milk, etc.) To enter each region, the player must create a new vehicle suited for that region and must use that regions element(s). This is the "Sweet Track", one the tracks from Desserts Region, which mostly made of confectioneries.

Used software: 3DS Max, UVLayout, Photoshop, nDo, UDK

You can check the progress here at my Blog or at forums, 3DTotal.
Here's the LINK to my entry at www.Gameartisans.org

You can download the UDK package from HERE . Just leave a comment, if you did :) and don't forget to mention me in your work :))

Abandoned Office (Re-Composited Version) - 2013

I decided to re-composite my old work. :) Here's the result!

Used software: 3DS Max, V-Ray, UVLayout, Photoshop, PixPlant, GrowFX

Paper City - 2013

Here are some shots from our latest project at Vishka Studio, 'Paper City'. A city made of paper!

Used Software: 3DS Max, Photoshop and V-Ray for presentation

Sci-Fi Corridor [UDK] (Comparison) - 2013

Sci-Fi Corridor [UDK] (2nd Version) - 2013

What changed:
Lighting: completely re-done (Red/Yellow/Blue lights)
Materials: added reflection and gloss, enhanced Normals and Emissives
PostProcess & Effects: added custom PostProcessChain, LensFlares, BokehDOF, ChromaticAbb, Vignette, enhanced AO, HeightFog

Used software: 3DS Max, UVLayout, Photoshop, UDK

Sci-Fi Corridor [UDK] - 2013

A personal Sci-Fi game environment done in UDK.

Used software: 3DS Max, UVLayout, Photoshop, UDK

Abandoned Office - 2012

I would love to thank all those who helped me through this with their helps and ideas ;)

This was a personal project, started as a simple Arch-viz project, but after a while it looked too simple and empty, so I decided to go nuts and destroy the environment :)

Used software: 3DS Max, V-Ray, UVLayout, Photoshop, PixPlant, GrowFX

Check my progress here at my Blog or at forums, CGSociety