Saturday, April 19, 2014

W.I.P. - Tower of Babel [POSTPONED]

I've started a new game environment.
You can follow the progress here, or at Polycount :)

I'm gonna use 3DS Max for modeling, Photoshop+nDo for texturing and UDK for presentation.

The reference:

The blocked scene in 3DS Max:

Some modules with base textures: