Saturday, July 25, 2015

Working Late - 2015

This is started as a challenge that one of my friends gave me in late 2013, but after a while it became something more...! :)

The main idea was to create a desk shot, specially a busy desk shot. I actually want you to look everywhere and find some familiar objects which you may also find on your desk [if you have a busy desk].

Read more and see my progress here at my BLOG or here at CGSociety.



Saturday, June 06, 2015

W.I.P. - Working Late [COMPLETED]

The "Working Late" project started as a challenge that one of my friends gave me in late 2013. I was working at Vishka Studio at the time and he asked me to model my desk!
You may ask why name it "Working Late"? It has a very simple answer, I was usually working late hours to do some extra work! Sometimes even after 9PM!!!


Anyway, here's the final render of first version:



and here's a shot of my desk after I finished the first version. You can see the rendered version as my background.

Tuesday, June 03, 2014

TUT - Composition Rules

There are many photography composition rules which can be applied to CGI, as well.

Here are few of them:

Simplicity
When you look at a scene with your naked eye, your brain quickly picks out subjects of interest. But the camera doesn’t discriminate – it captures everything in front of it, which can lead to a cluttered, messy picture with no clear focal point. What you need to do is choose your subject, then select a focal length or camera viewpoint that makes it the centre of attention in the frame. You can’t always keep other objects out of the picture, so try to keep them in the background or make them part of the story. Silhouettes, textures and patterns are all devices that work quite well in simple compositions.

Friday, April 25, 2014

TUT - Getting Rid of Watermarks and Unwanted Patterns

Hi,
We all have faced the situations when we are texturing a scene and needing a pattern, symbol, logo or something, but all we can find on the web is watermarked!

So, how do you get rid of them?!
You can always use your photo editing tool such as Photoshop and clean it up by erasing, sampling or even re-painting! That’s a paint in the a##! :) Although sometimes we have to that :(, there are some easy ways to get the results, FAST!

This is how I get rid of the watermarks and unwanted patterns:

Saturday, April 19, 2014

W.I.P. - Tower of Babel [POSTPONED]

I've started a new game environment.
You can follow the progress here, or at Polycount :)

I'm gonna use 3DS Max for modeling, Photoshop+nDo for texturing and UDK for presentation.

The reference: